Pre-1.0 · Closed Playtest · Forward Plan

ALPHA
ROADMAP// 5 PHASES · 22 ITEMS

Where Stars Reborn is headed next. Five phases from polish to late-game. Each item is a concrete build deliverable — no wishlist, no marketing slogans.

DOC · SR-RMP-01
Status▸ ACTIVE DEV
Current Buildv0.43.1
Build Date
EngineGODOT 4.6.2
Phases Open05 / 05
Items Tracked22
Target ReleaseALPHA TAG
▸ PHASES
§ 00 · Project State

Current Scope

▸ PROJECT STATE · v0.43.1 SNAPSHOT · MAY 2026
Ship Types
7
Scout · Fighter · Frigate · Cruiser · Bomber · Colonizer · Starbase
Core Systems
11+
Economy · Combat · Fog of War · AI · Tutorial · Multiplayer
AI Difficulties
3
Settler · Rusher · Expansionist · Hard/Brutal configs ready
Target Match
15–30MIN
P2P multiplayer · 2 players · Host by IP · LAN discovery
§ 01 · Foundation

What's Shipped

These systems are live in the current playtest. Everything in Phases 01–05 builds on this foundation.

▸ MANIFEST · COMPLETE 11 / 11 · LIVE IN v0.43.1
Economy Combat Triangle Fog of War Multiplayer AI Opponents Tutorial Rally Points Patrol Mode Main Menu Scanners Build Queue
§ 02 · Phase 01

Polish to Playtest-Ready

PHASE 01 · NEXT
Polish to Playtest-Ready
POLISH
▸ 5 ITEMS
Closing the last paper cuts before opening the door to a wider playtest audience. The game is playable — this phase makes it presentable.
Sound Effects
SFX stubs: laser, explosion, warp, colonize, build complete. Currently silent.
MiniMap Enhancements
Nebula background + hostile ping — red ring when enemy enters scan range.
Alert System
Flashing HUD icon when own star is under attack. Directional indicator for off-screen threats.
Fullscreen Toggle
DisplayServer.window_set_mode in Settings. Borderless + exclusive fullscreen modes.
Hard + Brutal AI
Configs exist — need multi-target attack routing to feel distinct from Expansionist.
§ 03 · Phase 02

Three Minerals + Mining Ships

PHASE 02 · NEAR
Three Minerals + Mining Ships
ECONOMY DEPTH
▸ 4 ITEMS
The economy gets its depth layer — one resource becomes three, plus mobile extraction from stars you can't colonize.
Iron / Silicon / Germanium
Each planet gets three concentration values. Iron for ships and basic infrastructure. Silicon for electronics, scanners and precision weapons. Germanium for advanced tech like bombers, mass drivers and battleships. Control the Germanium-rich worlds and you control the late game.
Mining Ships
Mobile fleet extracts from any star. 3–4 robot tiers. Sends minerals home via configurable waypoints.
Freighter
Move minerals between owned stars. Small (500 kT) and Large (2000 kT) variants.
Colony Transport
Move population between stars. Transfer pop to underdeveloped colonies to accelerate ramp-up.
§ 04 · Phase 03

Fuller Ship Roster

PHASE 03 · MID
Fuller Ship Roster
FLEET DEPTH
▸ 4 ITEMS
From 7 hulls to 12+. Each with a clear role — no filler units. Fleet composition becomes a real decision.
Destroyer
Fast anti-frigate. Sits between Fighter and Frigate in cost and HP. Screens the screen.
Battleship
Slow, enormous HP, massive range. Requires starbase to build. Late-game anchor.
Mine Layer + Sweeper
Three minefield types: Standard / Heavy / Speed Bump. Dedicated sweeper hull to clear them.
Stealth Scout
Cloaked variant. Invisible to normal detection. Reveals enemy formations without being seen.
§ 05 · Phase 04

Research System — 5 Fields

PHASE 04 · MID
Research System — 5 Fields
TECH DEPTH
▸ 5 ITEMS
Split production between building and researching. Five fields · three tiers each. Fall behind in weapons? Out-research the enemy in propulsion.
Weapons
T1: +15% damage  ·  T2: Torpedoes  ·  T3: Capital Ship Missiles
Construction
T1: +20% HP  ·  T2: Battleship hull  ·  T3: +40% HP + starbase upgrades
Propulsion
T1: +15% speed  ·  T2: Stargates unlock  ·  T3: +50% speed
Electronics
T1: +25% scan range  ·  T2: Scanner III  ·  T3: Cloaking
Energy
T1: Shields (regen)  ·  T2: Mass Driver logistics  ·  T3: Mass Driver weapon
§ 06 · Phase 05

Late-Game Strategic Layer

PHASE 05 · HORIZON
Late-Game Strategic Layer
ENDGAME
▸ 4 ITEMS
Stargates, mass drivers, and minefields. The late game gets teeth — long-range logistics, orbital threats, and persistent hazards.
Stargates
Starbase upgrade. Instant transit between gate-equipped stars. Mass + range limits force trade-offs.
Mass Driver · Logistics
Fling mineral packets cross-galaxy. Decay at warp 4+. Receiver catches safely. Transforms long-range economy.
Mass Driver · Weapon
Target enemy planet. Damages pop + structures. Counterplay: enemy driver deflects incoming packets.
Minefields
Persistent galaxy-map objects. Integrate with fog of war. Sweep mechanics reveal hidden approach vectors.
§ 07 · Release Criteria

What "Ready" Looks Like

▸ LAUNCH CHECK · 6 GATES ALL MUST PASS · ALPHA TAG
01 A complete match is fun in under 20 minutes against AI.
02 Two players finish a full multiplayer match without desync or crash.
03 Sound effects land — no silent failures during combat or building.
04 Iron / Silicon / Germanium create real trade-off decisions per planet.
05 Fleet composition matters — no single build dominates with 8+ ship types.
06 Windows + Linux + Mac exports ready for itch.io butler push.